Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux

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    Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux

    Post  wskins on Sat Jun 25, 2016 9:29 am




    Solid Angle Maya To Arnold v1.2.7.3 For Maya 2014/2015/2016 (Win/Mac/Lnx) | 128 MB (Total)

    Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
    Features
    - Seamless integration with Maya shapes, cameras, lights and shaders.
    - Image Based Lighting support, including a state of the art physical sky.
    - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
    - Support for volume rendering with Maya Fluids.
    - Support for Maya Hair and nHair.
    - Particles and nParticles support, including particle instancer.
    - Defer the creation of geometry at render time with the Stand-in placeholder nodes.
    - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
    - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
    - XGen integration.
    - Texturable geometric lights.
    - Deep EXR.
    - Rendering of curves.



    Title: Solid Angle Maya To Arnold v1273 For Maya 201420152016 WinMacLinux
    Size: 123.77 MB | Format: rar
    Download:
    Code:

    http://uploaded.net/file/d17lylww/hotfile-fhbwy.S.A.M.T.A.v1.2.7.3.F.M.201.rar
    http://rapidgator.net/file/531b8f2315d78cc3a438b27f4bc982e2/hotfile-fhbwy.S.A.M.T.A.v1.2.7.3.F.M.201.rar.html

      Current date/time is Tue Dec 06, 2016 8:16 am